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The links below contain the Raven Shield specific tutorials from the original Tactical Center.net tutorials. Any UT2003/2004 related tutorials can be found here (many of these apply to Raven Shield). Select a section title to return to the top of the page. Table of ContentsWelcome-Covers basic topics to get you familiar with making maps. Brushes-The basic building block of all levels. Static Meshes-The detail components of maps. Lighting-If you can’t see your opponent, you can’t frag them. Sound-Give your level some audio depth. Miscellaneous-Make your level stand out. Optimizing-Make your level run smooth as butter. Game Modes-How to created different game modes. Beta Testing-Be your own quality assurance inspector. Packaging-Make your level easy to install.
Additional Raven Shield Tutorialsrvsmaps.com-This is an off-line version of a mirrored site. TacticalCenter.net-This is an off-line version of the original tactical center tutorials. Welcome to the of Mapping
2. Ethics 3. Things You Should Know a. RVS Directory and Related Files c. Work Flow Brushes
Static Meshes
1. How to change the appearance (skins) 2. Creating a custom static mesh in the editor 3. 3D Studio Max to Unreal Editor (Exporting and Importing) Lighting
Sounds
1. How to Import Custom Sounds 2. Footstep and Hit Effects Information Miscellaneous
1. How to Create Basic Emitters 2. How to Create Rotating Movers Optimizing
1. Collision for Static Meshes 2. How to Create a Collision Hull Game Modes
2. Creating a Terrorist Template 3. Creating a Hostage Template 4. Adjusting Terrorist Properties Beta Testing
2. Testing with Console Commands in Single Player Packaging and Releasing to the Community
1. Creating a “Click Team” Installer 2. Creating a “NSIS 2.0” Installer 3. Hosting Site (rvsgaming.com)
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