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Welcome-Covers basic topics to get you familiar with making maps.
Brushes-The basic building block of all levels.
Static Meshes-The detail components of maps.
Lighting-If you can’t see your opponent, you can’t frag them.
Sound-Give your level some audio depth.
Miscellaneous-Make your level stand out.
Optimizing-Make your level run smooth as butter.
Game Modes-How to created different game modes.
Beta Testing-Be your own quality assurance inspector.
Packaging-Make your level easy to install.
The above links contain the Raven Shield specific tutorials from the original Tactical Center.net tutorials. Any UT2003/2004 related tutorials can be found here.
Additional Raven Shield Tutorials
rvsmaps.com-This is an off-line version of a mirrored site.
TacticalCenter.net-This is an off-line version of the original tactical center tutorials.
Welcome to the of Mapping
Top
1. Introduction to Mapping
2. Ethics
3. Things You Should Know
a. RVS Directory and Related Files
b. Common Dimensions
c. Work Flow
4. Tools of the Trade
Brushes
Top
1. Subtractive vs Additive
Static Meshes
Top
1. How to change the appearance (skins)
2. Creating a custom static mesh in the editor
3. 3D Studio Max to Unreal Editor (Exporting and Importing)
Lighting
Top
1. How to Create Glow Lights
Sounds
Top
1. How to Import Custom Sounds
2. Footstep and Hit Effects Information
Miscellaneous
Top
1. How to Create Basic Emitters
2. How to Create Rotating Movers
Optimizing
Top
1. Collision for Static Meshes
2. How to Create a Collision Hull
3. How to Use Karma
Game Modes
Top
1. Create a Planning Map
2. Creating a Terrorist Template
3. Creating a Hostage Template
4. Adjusting Terrorist Properties
5. Uniforms and Skins
Beta Testing
Top
1. Odedge’s Beta Reviews
2. Testing with Console Commands in Single Player
3. Beta Test Your Own Map
4. Console Commands
Packaging and Releasing to the Community
Top
1. Creating a “Click Team” Installer
2. Creating a “NSIS 2.0” Installer
3. Hosting Site (rvsgaming.com)
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