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Table of Contents
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Level Design
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Design tips for the different components that will make up your map.
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The Editor
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The editor is your friend, get to know it.
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Brushes
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The basic building block of all levels.
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Static Meshes
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The detail component of maps.
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Lighting
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If you can’t see your opponent, you can’t frag them.
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Sounds
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Give your level some audio depth.
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Terrain
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A powerful component that will give your map flexibility.
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Miscellaneous
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Covers anything not on this list.
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Navigation
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Make your level playable offline.
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Optimizing
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make your level run smooth as butter
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These pages are filled with links to existing tutorials created by various people. All credit goes to the respective person.
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Level Design
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Topic
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Where
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Contents
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Ethics
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Odedge
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Covers the topic of ethics, at least how I see it.
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Level Design Musings
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CliffyB.com
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Covers basic design principles for UT type games.
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Gameplay
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Hourences
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Covers basic design principles for MP games.
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Texture Design
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Hourences
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Covers do’s and don’ts of texturing your level.
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Weapons & Pickups
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Architectonic
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Covers the philosophy and techniques to placeing these items.
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Top
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The Editor
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Topic
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Where
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Contents
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Build Options
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UDN
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Covers the different options you can use when building your map.
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UnGlossary
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UDN
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Learn the lingo of level design.
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Terminology
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Unreal Wiki
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Learn the lingo of level design.
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Keyboard Shortcuts
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UDN
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Work faster with these shortcuts.
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Introduction to UnrealEd
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UDN
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Covers the main sections of the editor.
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Architectonic
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Unreal Wiki
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Browser-Textures
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UDN
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Covers using the Texture browser.
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Unreal Wiki
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Browser-Actor Classes
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Unreal Wiki
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Covers using the Actor Class browser.
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Browser-Meshes
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Unreal Wiki
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Covers using the Meshes browser.
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Browser-Animations
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Unreal Wiki
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Covers using the Animations browser.
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Browser-Static Meshes
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Unreal Wiki
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Covers using the Static Meshes browser.
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Browser-Prefabs
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Unreal Wiki
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Covers using the Prefabs browser.
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Browser-Groups
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Unreal Wiki
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Covers using the Groups browser.
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UDN
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Browser-Sounds
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Unreal Wiki
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Covers usign the Sounds browser.
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Browser-Music
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Unreal Wiki
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Covers using the Music browser.
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Top
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Brushes
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Topic
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Where
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Contents
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General Info
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UDN
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Covers different types of brushes and how to manipulate them.
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2D Shape Editor
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UDN
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Covers how to use this tool to make unique shaped brushes.
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Hazel H.
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Brush Clipping
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UDN
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Covers how to clip a brush.
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Brush Scaling
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UDN
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Covers how to scale a brush
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Brush Rotation
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UDN
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Covers how to rotate a brush.
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Vertex Editing
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UDN
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Covers how to move vertices of a brush.
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Brush Builder
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Unreal Wiki
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Covers how to use the brush builders to create different shapes.
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Sheet Builder
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Unreal Wiki
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Covers how to create a sheet brush.
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Properties
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UDN
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Covers the menu when you right click on a brush.
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BSP Errors
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Hourences
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Covers what you need to know about BSP errors.
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Semi Solid Brushes
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Hourences
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Covers what you need to know about Semi Solid Brushes.
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Volumes
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UDN
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Covers how to create volumes.
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Your First Room
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UDN
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How to create your first room.
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Top
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Textures
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Topic
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Where
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Contents
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Alpha Channels
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Hazel H.
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Creating alpha channels in PSP 7.
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Aligning Textures
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Unreal Wiki
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Covers how to align a texture to a brush.
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Architectonic
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Applying Textures
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Unreal Wiki
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Covers how to apply a texture to a brush and the shortcut keys to save time.
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Cube Map
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SlayWeb
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How to create a cube maps (reflections).
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Design
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Hourences
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Design concepts for using textures.
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Environmental Maps for Fluid Surfaces
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Hazel H.
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How to create a reflection for fluid surfaces.
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Materials
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UDN
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Covers the basics of materials.
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Seamless Textures
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BerneyBoy’s
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How to create a seamless texture using Photoshop.
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Hazel H.
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How to create basic seamless textures using Photoshop 7.
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Shaders
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Hazel H.
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How to create quick and custom shaders.
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Skyboxes (Terrigen)
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Hazel H.
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How to create a skybox using Terrigen.
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Specifications
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UDN
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Covers the technical specifications of textures.
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Surface Properties Window
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Unreal Wiki
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Covers the properties in the Surface Properties window.
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Top
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Static Meshes
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Topic
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Where
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Contents
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Adding Static Meshes
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Architectonic
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How to add static meshes to your level.
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Brush to Static Meshes
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Hazel H.
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Covers ho you can create basic static meshes from brushes.
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General Info
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UDN
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Covers the basics of static meshes and what you can do with them.
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Skins
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Odedge
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Covers how to add skins to a static mesh to change it’s appearance.
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Top
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Lighting
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Topic
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Where
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Contents
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General Info
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UDN
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Covers the basics of lights.
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Architectonic
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Colors
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Unreal Wiki
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Info on creating specific colors to match the mood of a map.
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Coronas
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Unreal Wiki
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How to create a corona.
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Design Theory
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Hourences
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Covers the theory behind lighting your level.
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Spot Lights
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Fubarnz
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How to create a spot light.
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Standard Lights
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Unreal Wiki
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How to add a standard light.
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Vertex Lighting
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Hourences
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Explains how vertex lighting works.
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Zone Lighting
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Unreal Wiki
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How to use zone lighting.
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Top
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Sound
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Topic
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Where
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Contents
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Ambient Sounds
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Architectonic
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How to add ambient sounds to your level.
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Top
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Terrain
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General Info
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UDN
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Covers the basics of terrain.
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Creating Terrain
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UDN
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How to create terrain.
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Angel Mapper
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Top
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Miscellaneous
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Topic
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Where
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Contents
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Actor Icons-Reference
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Hazel H.
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Table that shows the icons and related info.
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Actor Properties-Advanced
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UDN
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Covers the Advanced section of an actor’s properties.
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Actor Properties-Collision
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UDN
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Covers the Collision section of an actor’s properties.
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Actor Properties-Display
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UDN
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Covers the Display section of an actor’s properties.
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Actor Properties-Events
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UDN
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Covers the Events section of an acotr’s properties.
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Actor Properties-Force
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UDN
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Covers the Force section of an actor’s properties.
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Actor Properties-Karma
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UDN
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Covers the Karma section of an actor’s properties.
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Actor Properties-Light Color
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UDN
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Covers the Light Color section of an actor’s properties.
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Actor Properties-Lighting
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UDN
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Covers the Lighting section of an actor’s properties.
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Actor Properties-Movement
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UDN
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Covers the Movement section of an actor’s properties.
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Actor Properties-Object
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UDN
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Covers the Object section of an actor’s properties.
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Actor Properties-Sounds
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UDN
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Covers the Sound section of an actor’s properties.
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Emitters-Creating
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UDN
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Covers how to create an emitter from scratch.
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Hazel H.
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How to create a particle emitter.
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Emitters-Examples
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UDN
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Shows different examples of emitters.
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Emitters-Properties
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UDN
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Covers the properties of emitters.
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Fluid Surface
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UDN
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How to create a fluid surface.
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Level Preview
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UDN
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How to create a level preview.
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Hazel H.
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Architectonic
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Lifts and Movers
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UDN
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How to create a lift or elevator.
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Architectonic
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Problems and Bugs
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Hazel H.
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Random Problems and Solutions.
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Projectors
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UDN
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Covers what you need to know about projectors.
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Angel Mapper
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How to create a projector.
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Skyboxes & Sunlight
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Architectonic
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How to create a skybox and sunlight.
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Skyboxes
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Hazel H.
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How to create a skybox.
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Scrolling Scoreboard
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Hazel H.
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How to create a scrolling scoreboard.
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Triggers-Gener Info
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UDN
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Covers the basics of multiple types of triggers.
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Volumes-General Info
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UDN
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Covers the basics of multiple types of volumes.
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Volume-Moving
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Hazel H.
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Covers how to create a moving volume.
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Top
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Navigation
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General Info
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Architectonic
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Covers the basics of AI pathing.
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Epic
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UDN
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Advanced Pathing
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Blitz Unreal
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Covers virtually all aspects of AI pathing.
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Level Transitions
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UDN
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How to teleport a player between two levels.
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Teleporters
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UDN
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How to create a teleporter.
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Top
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Optimizing
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Topic
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Where
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Contents
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Antiportals
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UDN
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How to use an antiportal.
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Brushes & Portals
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UDN
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How to zone a level.
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Build Options
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UDN
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Explains the different areas of the build options.
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Collision
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UDN
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How to eliminate a player from being caught in your level.
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Console Commands
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UDN
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Covers the console sommands.
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Intro to Optimization
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UDN
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Covers the different techniques to optimizing your level.
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Occlusion & Zoning
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Angel Mapper
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How to optimize your maps using different techniques.
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Hourences
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Covers theory of using occluders and zones to improve framerate.
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Profiling
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UDN
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Covers basic ways to get info about your level.
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Static Meshes
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UDN
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How to use static meshes effeciently.
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Hourences
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Covers how most real time engines render static meshes.
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Terrain
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UDN
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How to use terrain efficiently.
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Top
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