Table of Contents

Level Design

Design tips for the different components that will make up your map.

The Editor

The editor is your friend, get to know it.

Brushes

The basic building block of all levels.

Static Meshes

The detail component of maps.

Lighting

If you can’t see your opponent, you can’t frag them.

Sounds

Give your level some audio depth.

Terrain

A powerful component that will give your map flexibility.

Miscellaneous

Covers anything not on this list.

Navigation

Make your level playable offline.

Optimizing

make your level run smooth as butter

These pages are filled with links to existing tutorials created by various people. All credit goes to the respective person.

Level Design

Topic

Where

Contents

Ethics

Odedge

Covers the topic of ethics, at least how I see it.

Level Design Musings

CliffyB.com

Covers basic design principles for UT type games.

Gameplay

Hourences

Covers basic design principles for MP games.

Texture Design

Hourences

Covers do’s and don’ts of texturing your level.

Weapons & Pickups

Architectonic

Covers the philosophy and techniques to placeing these items.

Top

The Editor

Topic

Where

Contents

Build Options

UDN

Covers the different options you can use when building your map.

UnGlossary

UDN

Learn the lingo of level design.

Terminology

Unreal Wiki

Learn the lingo of level design.

Keyboard Shortcuts

UDN

Work faster with these shortcuts.

Introduction to UnrealEd

UDN

Covers the main sections of the editor.

Architectonic

Unreal Wiki

Browser-Textures

UDN

Covers using the Texture browser.

Unreal Wiki

Browser-Actor Classes

Unreal Wiki

Covers using the Actor Class browser.

Browser-Meshes

Unreal Wiki

Covers using the Meshes browser.

Browser-Animations

Unreal Wiki

Covers using the Animations browser.

Browser-Static Meshes

Unreal Wiki

Covers using the Static Meshes browser.

Browser-Prefabs

Unreal Wiki

Covers using the Prefabs browser.

Browser-Groups

Unreal Wiki

Covers using the Groups browser.

UDN

Browser-Sounds

Unreal Wiki

Covers usign the Sounds browser.

Browser-Music

Unreal Wiki

Covers using the Music browser.

Top

Brushes

Topic

Where

Contents

General Info

UDN

Covers different types of brushes and how to manipulate them.

2D Shape Editor

UDN

Covers how to use this tool to make unique shaped brushes.

Hazel H.

Brush Clipping

UDN

Covers how to clip a brush.

Brush Scaling

UDN

Covers how to scale a brush

Brush Rotation

UDN

Covers how to rotate a brush.

Vertex Editing

UDN

Covers how to move vertices of a brush.

Brush Builder

Unreal Wiki

Covers how to use the brush builders to create different shapes.

Sheet Builder

Unreal Wiki

Covers how to create a sheet brush.

Properties

UDN

Covers the menu when you right click on a brush.

BSP Errors

Hourences

Covers what you need to know about BSP errors.

Semi Solid Brushes

Hourences

Covers what you need to know about Semi Solid Brushes.

Volumes

UDN

Covers how to create volumes.

Your First Room

UDN

How to create your first room.

Top

Textures

Topic

Where

Contents

Alpha Channels

Hazel H.

 Creating alpha channels in PSP 7.

Aligning Textures

Unreal Wiki

Covers how to align a texture to a brush.

Architectonic

Applying Textures

Unreal Wiki

Covers how to apply a texture to a brush and the shortcut keys to save time.

Cube Map

SlayWeb

How to create a cube maps (reflections).

Design

Hourences

Design concepts for using textures.

Environmental Maps for Fluid Surfaces

Hazel H.

How to create a reflection for fluid surfaces.

Materials

UDN

Covers the basics of materials.

Seamless Textures

BerneyBoy’s

How to create a seamless texture using Photoshop.

Hazel H.

How to create basic seamless textures using Photoshop 7.

Shaders

Hazel H.

How to create quick and custom shaders.

Skyboxes (Terrigen)

Hazel H.

How to create a skybox using Terrigen.

Specifications

UDN

Covers the technical specifications of textures.

Surface Properties Window

Unreal Wiki

Covers the properties in the Surface Properties window.

Top

Static Meshes

Topic

Where

Contents

Adding Static Meshes

Architectonic

How to add static meshes to your level.

Brush to Static Meshes

Hazel H.

Covers ho you can create basic static meshes from brushes.

General Info

UDN

Covers the basics of static meshes and what you can do with them.

Skins

Odedge

Covers how to add skins to a static mesh to change it’s appearance.

Top

Lighting

Topic

Where

Contents

General Info

UDN

Covers the basics of lights.

Architectonic

Colors

Unreal Wiki

Info on creating specific colors to match the mood of a map.

Coronas

Unreal Wiki

How to create a corona.

Design Theory

Hourences

Covers the theory behind lighting your level.

Spot Lights

Fubarnz

How to create a spot light.

Standard Lights

Unreal Wiki

How to add a standard light.

Vertex Lighting

Hourences

Explains how vertex lighting works.

Zone Lighting

Unreal Wiki

How to use zone lighting.

Top

Sound

Topic

Where

Contents

Ambient Sounds

Architectonic

How to add ambient sounds to your level.

Top

Terrain

General Info

UDN

Covers the basics of terrain.

Creating Terrain

UDN

How to create terrain.

Angel Mapper

Top

Miscellaneous

Topic

Where

Contents

Actor Icons-Reference

Hazel H.

Table that shows the icons and related info.

Actor Properties-Advanced

UDN

Covers the Advanced section of an actor’s properties.

Actor Properties-Collision

UDN

Covers the Collision section of an actor’s properties.

Actor Properties-Display

UDN

Covers the Display section of an actor’s properties.

Actor Properties-Events

UDN

Covers the Events section of an acotr’s properties.

Actor Properties-Force

UDN

Covers the Force section of an actor’s properties.

Actor Properties-Karma

UDN

Covers the Karma section of an actor’s properties.

Actor Properties-Light Color

UDN

Covers the Light Color section of an actor’s properties.

Actor Properties-Lighting

UDN

Covers the Lighting section of an actor’s properties.

Actor Properties-Movement

UDN

Covers the Movement section of an actor’s properties.

Actor Properties-Object

UDN

Covers the Object section of an actor’s properties.

Actor Properties-Sounds

UDN

Covers the Sound section of an actor’s properties.

Emitters-Creating

UDN

Covers how to create an emitter from scratch.

Hazel H.

How to create a particle emitter.

Emitters-Examples

UDN

Shows different examples of emitters.

Emitters-Properties

UDN

Covers the properties of emitters.

Fluid Surface

UDN

How to create a fluid surface.

Level Preview

UDN

How to create a level preview.

Hazel H.

Architectonic

Lifts and Movers

UDN

How to create a lift or elevator.

Architectonic

Problems and Bugs

Hazel H.

Random Problems and Solutions.

Projectors

UDN

Covers what you need to know about projectors.

Angel Mapper

How to create a projector.

Skyboxes & Sunlight

Architectonic

How to create a skybox and sunlight.

Skyboxes

Hazel H.

How to create a skybox.

Scrolling Scoreboard

Hazel H.

How to create a scrolling scoreboard.

Triggers-Gener Info

UDN

Covers the basics of multiple types of triggers.

Volumes-General Info

UDN

Covers the basics of multiple types of volumes.

Volume-Moving

Hazel H.

Covers how to create a moving volume.

Top

Navigation

General Info

Architectonic

Covers the basics of AI pathing.

Epic

UDN

Advanced Pathing

Blitz Unreal

Covers virtually all aspects of AI pathing.

Level Transitions

UDN

How to teleport a player between two levels.

Teleporters

UDN

How to create a teleporter.

Top

Optimizing

Topic

Where

Contents

Antiportals

UDN

How to use an antiportal.

Brushes & Portals

UDN

How to zone a level.

Build Options

UDN

Explains the different areas of the build options.

Collision

UDN

How to eliminate a player from being caught in your level.

Console Commands

UDN

Covers the console sommands.

Intro to Optimization

UDN

Covers the different techniques to optimizing your level.

Occlusion & Zoning

Angel Mapper

How to optimize your maps using different techniques.

Hourences

Covers theory of using occluders and zones to improve framerate.

Profiling

UDN

Covers basic ways to get info about your level.

Static Meshes

UDN

How to use static meshes effeciently.

Hourences

Covers how most real time engines render static meshes.

Terrain

UDN

How to use terrain efficiently.

Top

[Home] [Maps] [Tutorials] [Resources] [Info]