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UT 2004 Tutorials

 

The following list are tutorials that I have found to help my mapping skills.  All credit belongs to the respective author.  I just redesigned this pages to hopefully better organize it.  Click on the [author’s name] to go to the tutorial. Click a section title to return to the top of the page.

Note: Any [red text] indicates an invalid link. I have kept the text just in case the site ever returns.

Table of Contents

 

Before You Open The Editor

[Design Theory]

The Editor

[The Editor]  [General Info]

The Basic Elements to a Level

[Brushes & Volumes]  [Textures]  [Static Meshes]  [Lighting]

The Other Elements to a Level

[Sound]  [Terrain] [Miscellaneous]

The Finishing Elements to a Level

[Navigation]  [Optimizing]

 

Design Theory

Ethics [Odedge]

Game Play [Hourences]

Level Design Musings [CliffyB.com]

Lighting [Hourences]

Texturing [Hourences]

Weapons & Pickups [Architectonic]

 

General Info

Actor Icons [Hazel H.]

Actor Properties

Console Commands [UDN]

Glossary [UDN] [Unreal Wiki]

Keyboard Shortcuts [UDN]

Level Preview (Creating) [Architectonic]  [Hazel H.]  [UDN]

Problems & Solutions [Hazel H.]

Your First Level [Architectonic]

 

The Editor

Browsers

Intro to UnrealEd [Architectonic]  [UDN]  [Unreal Wiki]

 

Brushes & Volumes

Errors [Hourences]

General Info [UDN]

Properties [UDN]

Semi-solid Brushes [Hourences]

Shaping Brushes

Volumes [UDN] [UDN] [Hazel H. Moving]

 

Textures

Aligning on BSP [Architectonic]  [Unreal Wiki]

Applying on BSP [Unreal Wiki]

Alpha Channels [Hazel H. Creating in PS 7]

Cube Maps [SlayWeb]

Environmental Maps [Hazel H. For Fluid Surfaces]

Materials [UDN]

Seamless Textures [BerneyBoy’s Create using Photoshop] [Hazel H. Create using Photoshop 7]

Shaders [Hazel H.]

Skyboxes [Hazel H. Create using Terrigen]

Specifications [UDN Technical Information]

Surface Properties Window [Unreal Wiki]

 

Static Meshes

Adding To Level [Architectonic]

BSP to Static Meshes [Hazel H.]

General Info [UDN]

Skins [Odedge Changing Appearance]

 

Lighting

Colors [Unreal Wiki]

Coronas [Unreal Wiki]

General Info [Architectonic]  [UDN]

Spot Lights [Fubarnz]

Standard Lights [Unreal Wiki]

Vertex Lighting [Hourences How lights effect static meshes]

Zone Lighting [Unreal Wiki]

 

Sound

Ambient Sounds [Architectonic]

 

Terrain

General Info [UDN]

Creating [Angel Mapper]  [UDN]

 

Miscellaneous

Emitters

Fluid Surface [UDN]

Level Transitions [UDN]

Lifts & Movers [Architectonic]  [UDN]

Projectors [Angel Mapper]  [UDN]

Scrolling Scoreboard [Hazel H.]

Skyboxes [Architectonic]  [Hazel H.]

Teleporters [UDN]

Triggers [UDN]

 

Navigation

AI Pathing [Architectonic]  [Blitz Unreal Advanced] [Epic]  [UDN]

 

Optimizing

Antiportals [UDN]

Build Options [Build Options [UDN]

Collision [UDN]

General Info [Angel Mapper]  [Hourences]  [UDN]

Profiling [UDN]

Static Meshes [Hourences]  [UDN]

Terrain [UDN]

Zoning [UDN]

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