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UT 3 Tutorials

 

The following list are tutorials that I have found to help my mapping skills.  If you know of any other level editing related tutorials or would like to submit a tutorial that I would host (credit will be given to the author), feel free to  e-mail me.

Click the [author’s name] to go to the tutorial. Click a section title to return to the top of the page.  All tutorials are standard tutorials except Apophid 3D, which are video tutorials.

Update: I will add a section to the end of this page for tutorials related to the release of the Unreal Development Kit.  While they don’t directly relate to UT 3, they do relate to the Unreal 3 Engine.  If enough tutorials are made, I will add a new page.

 

Table of Contents

Before You Open the Editor

[Preproduction] [Design Theory]

The Editor

[The Editor] [General Info]

The Basic Elements to a Level

[BSP] [Material/Textures] [Static Meshes] [Lighting]

The Other Elements to a Level

[Sound] [Environment] [Terrain] [Miscellaneous] [Volumes]

The Advanced Elements to a Level

[Kismet/Matinee] [Particles/Cascade]

The Finishing Elements to a Level

[Game Modes] [Optimizing] [Releasing to the Community]

 

Unreal Developer’s Kit Tutorials

[all]

 

Preproduction

Assorted [WOLD 8 Ways to Improve as an Artist/Designer]  [WOLD Few Things I Learned in the Last 4 Years...]

             [WOLD Becoming a Level Designer and Env. Artist Part 1  WOLD Part 2]

Blocking Your Map [WOLD]

Concept Art [ConceptArtist.org]

Decision Making [WOLD Making Difficult Level Design Decisions]

Inspiration [WOLD]

Outlining Your Level [WOLD]

Planning Your Level [Alex G]

Productivity [WOLD Setting Deadlines] [WOLD Be Productive] [WOLD 60-60-30 Productivity] 

                 [WOLD Part Time Level Design]

 

Design Theory

Atmosphere [WOLD]

Buildings [Chris Albeluhn]

Game Play [Hourences] [IceCreamYou] [Sjosz] [UDN]

Level Examples [Sjosz DM-Taron] [WOLD DM-Icy Apex] [WOLD DM-Lighthouse]

Lighting [AVLD] [Hourences]

Modular Design [UDN]

Texturing [Hourences]

The Editor

Browsers

Overview [Apophis 3D] [UDN] [Waylon]

Packages [Waylon]

Play In Editor [DGUnreal] [UDN]

Prefabs [UDN]

Process

Building [DGUnreal]

Cooking a PS3 copy [DGUnreal] [UDN]

Shortcuts [UDN]

Sub-Editors

    AnimSet [UDN] [UDN Animation Compression]

    AnimTree [UDN]

    Curve Editor [UDN For Matinee & Cascade]

    Material Instance Editor [UDN]

    Physics Asset Tool [UDN]

    Static Mesh [UDN]

    Toolbar [UDN]

    UI Editor [UDN] [UDN UI Style]

    View Modes [UDN]

 

General Info

Editor Performance [DGUnreal Computer Specs] [DGUnreal OS & Ram]

                           [DGUnreal Recomended Specs] [DGUnreal Vista]

Frequently Asked Question [Hourences] [(¯°·«èXó»·°¯)]

Console Commands [Waylon]

Copy Epic Content [Stevelois]

Errors & Bugs [UDN] [Waylon]

Fonts [qtechnl Importing] [UDN Overview]

Glossary [IceCreamYou] [UDN]

Level Overview [UDN]

PC & PS3 Compatibility [DGUnreal]

Scale [DGUnreal]

Your First Level [Waylon Part 1] [Waylon Part 2] [UDN Basics]

 

BSP

Geometry Mode [UDN]

General Info [UDN]

BSP Modes [Apophis 3D Additive] [Apophis 3D Subtractive]

 

Materials & Textures

Importing Textures [Chris Albeluhn] [Waylon] [UDN]

Material Editor Overview [Chris Albeluhn] [Hourences] [UDN] [UDN] [Waylon]

Material Editor Examples

Material Instance Constant [UDN] [UDN]

Normal Map Overview [Chris Albeluhn]

Process

    Photoshop to Material Editor [RDegree 3 Parts]

    Photoshop to Material Editor [Apophis 3D 2 Parts]

Tips [Chris Albeluhn Specular Highlights] [DGUnreal Materials] [UDN Normal Maps]  [DGUnreal Textures]

 

Static Meshes

Adding To Level [Apophis 3D]

Blender To Unreal [LevelDK] [Savage] [Odedge I am working on making a Blender page similar to this one.  It’s main focus is teach someone the basic process of making a mesh, uv mapping it, and importing it into the editor.  I need as much help as I can get as I am still new to the process.]

Catalog [UT 3 Level Design]

Custom Static Meshes

Grid Snapping [Chris Albeluh]

Importing [Waylon] [UDN]

Material Override [Apophis 3D]

Scaling [Apophis 3D]

Tips [DGUnreal]

 

Lighting

Adding to Level [Apophis 3D] [UDN] [Waylon]

Colors [Wikipedia]

Light Functions [Hourences]

Light Maps [Chris Albeluhn] [DGUnreal] [DGUnreal vs Vertex Lighting] [Waylon]

Modulated Shadows [UDN]

Outdoor Lighting [Chris Albeluh Part 1] [Chris Albeluh Part 2]

Vertex Lighting Tweaks [Chris Albeluhn]

Sounds

Ambient Sounds [Hourences]

Footstep Sounds [Odedge]

Overview [RC Stevens Map and PDF File] [UDN]

Music [Arrangement Stevelois] [Zynthetic Basic] [Zynthetic Importing] [Zynthetic Cues]

Sound Cues [UDN]

 

Environment

Assorted [Waylon Fog/Other] [Waylon Skydomes/Other]

Fog [Apophis 3D Height Fog] [Hourences Assorted] [UDN Height Fog]

Sky box to Sky dome [Outpt]

 

Terrain

Adding to Level [Apophis 3D] [Hourences] [UDN] [UDN Creating] [UDN Forming] [UDN Design]

Deco & Foliage Layers [Hourences]

Properties [UDN]

Tips [DGUnreal]

 

Miscellaneous

Custom Characters, Weapons, & Vehicles [UT 40K]

Constraints [UDN]

Decals [Chris Albeluhn] [Hourences] [UDN]

Enforcer Weapon Base [Stevelois]

Lens Flares [UDN]

Moving Geometry [Hourences]

Physic Object [Hourences]  [qtechnl] [UDN Physics Asset Tool]

Physical Material [UDN]

Real Time Reflection & Cameras [Hourences]

Streaming [Hourences] [UDN] [UDN Volumes]

 

Volumes

Cull Distance [UDN]

Fog [UDN]

Foliage [Chris Albeluhn] [Hourences]

Post Processing [Apophis 3D] [Chris Albeluhn]

Water [Apophis 3D]  [Hourences]

 

Kismet & Matinee

Introduction [AVLD] [UDN] [UDN] [UDN]

Sequence Object Reference [UDN All]

Examples

Matinee [UDN Cinematic Tools] [UDN Hotkeys] [UDN User Guide]

Particles [Cascade]

Attaching Emitters [Apophis 3D]

Distributions [UDN]

Editor [Hourences Basic]  [UDN Advanced] [UDN]

Examples [Apophis 3D Basic Fire] [Apophis 3D Adv Fire] [Musilowski Fire] [WOLD Simple Particle Effects]

SubUV Emiiters [UDN]

 

 

Game Modes

Bot Pathing [Neocane]

Darkmatch [Games Modding]

DM to Greed [Odedge]

Game Play Elements [Waylon]

Minimaps [Cr4zyB4st4rd]

Single Player

Warfare [Cr4zyB4st4rd] [Kantham]

 

Optimizing

Beta Testing [Odedge]

Brushes (CSG) [DGUnreal]

Collision [DGUnreal] [UDN]

Custom Content [DGUnreal]

Overview [DGUnreal] [Evil Mr. Frank] [UDN]

Subtractive vs Additive Methods [DGUnreal] [Kantham]

Terrain Collision [UDN]

 

Releasing To The Community

Cooking for the PS3 [DGUnreal]

Preparing Your Map [DGUnreal] [Hourences] [Waylon] [Waylon]

 

Unreal Developer’s Kit

Cloth [raven67854 Basics Part 1 raven67854 Part 2]]

Creating a UDK Game [DTS Low-Res Video DTS Hi-Res Vidoe] [Hourence/The Ball Basic process for creating an entire game]

Content Creation [UDN Overview]

Crowd System [raven67854 Basics] [UDN Overview]

Editor Introduction [raven67854]

Fluid Surface [raven67854 Basics]

Fracture Meshes [Hourences] [raven67854] [UDN]

Lightmass [Hourences Basics] [UDN Overview]

Navigation Mesh [UDN Overview]

Soft Physics [Hourences]

Speed Tree [raven67854 Basics Part 1 raven67854 Part 2]

Swarm Agent [UDN]

Terrain [raven67854 Basics]