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The following list are tutorials that I have found to help my mapping skills. If you know of any other level editing related tutorials or would like to submit a tutorial that I would host (credit will be given to the author), feel free to e-mail me. Click the [author’s name] to go to the tutorial. Click a section title to return to the top of the page. All tutorials are standard tutorials except Apophid 3D, which are video tutorials. Update: I will add a section to the end of this page for tutorials related to the release of the Unreal Development Kit. While they don’t directly relate to UT 3, they do relate to the Unreal 3 Engine. If enough tutorials are made, I will add a new page.
Table of ContentsBefore You Open the Editor[Preproduction] [Design Theory] The EditorThe Basic Elements to a Level[BSP] [Material/Textures] [Static Meshes] [Lighting] The Other Elements to a Level[Sound] [Environment] [Terrain] [Miscellaneous] [Volumes] The Advanced Elements to a Level[Kismet/Matinee] [Particles/Cascade] The Finishing Elements to a Level[Game Modes] [Optimizing] [Releasing to the Community]
Unreal Developer’s Kit Tutorials[all]
PreproductionAssorted [WOLD 8 Ways to Improve as an Artist/Designer] [WOLD Few Things I Learned in the Last 4 Years...] [WOLD Becoming a Level Designer and Env. Artist Part 1 WOLD Part 2] Blocking Your Map [WOLD] Concept Art [ConceptArtist.org] Decision Making [WOLD Making Difficult Level Design Decisions] Inspiration [WOLD] Outlining Your Level [WOLD] Planning Your Level [Alex G] Productivity [WOLD Setting Deadlines] [WOLD Be Productive] [WOLD 60-60-30 Productivity] [WOLD Part Time Level Design]
Design TheoryAtmosphere [WOLD] Buildings [Chris Albeluhn] Game Play [Hourences] [IceCreamYou] [Sjosz] [UDN] Level Examples [Sjosz DM-Taron] [WOLD DM-Icy Apex] [WOLD DM-Lighthouse] Modular Design [UDN] Texturing [Hourences] The EditorBrowsers Overview [Apophis 3D] [UDN] [Waylon] Packages [Waylon] Play In Editor [DGUnreal] [UDN] Prefabs [UDN] Process Building [DGUnreal] Cooking a PS3 copy [DGUnreal] [UDN] Shortcuts [UDN] Sub-Editors AnimSet [UDN] [UDN Animation Compression] AnimTree [UDN] Curve Editor [UDN For Matinee & Cascade] Material Instance Editor [UDN] Physics Asset Tool [UDN] Static Mesh [UDN] Toolbar [UDN] UI Editor [UDN] [UDN UI Style] View Modes [UDN]
General InfoEditor Performance [DGUnreal Computer Specs] [DGUnreal OS & Ram] [DGUnreal Recomended Specs] [DGUnreal Vista] Frequently Asked Question [Hourences] [(¯°·«èXó»·°¯)] Console Commands [Waylon] Copy Epic Content [Stevelois] Fonts [qtechnl Importing] [UDN Overview] Glossary [IceCreamYou] [UDN] Level Overview [UDN] PC & PS3 Compatibility [DGUnreal] Scale [DGUnreal] Your First Level [Waylon Part 1] [Waylon Part 2] [UDN Basics]
BSPGeometry Mode [UDN] General Info [UDN] BSP Modes [Apophis 3D Additive] [Apophis 3D Subtractive]
Materials & TexturesImporting Textures [Chris Albeluhn] [Waylon] [UDN] Material Editor Overview [Chris Albeluhn] [Hourences] [UDN] [UDN] [Waylon] Material Editor Examples Cloud Shadows [Chris Albeluhn] Escalator [Chris Albeluhn] Fake Mesh Lighting [UDN] Flipbook Textures [UDN] Indoor Water [Hourences] Lit Translucency [UDN] Outdoor Water [Hourences] Pylon [Chris Albeluhn] Reflective Water [Chris Albeluhn] Refractions [Chris Albeluhn] Repeating Textures [Chris Albeluhn Adding Variation] Triggering Materials [Hourences] Vertex Color Blending [Chris Albeluhn] Material Instance Constant [UDN] [UDN] Normal Map Overview [Chris Albeluhn] Process Photoshop to Material Editor [RDegree 3 Parts] Photoshop to Material Editor [Apophis 3D 2 Parts] Tips [Chris Albeluhn Specular Highlights] [DGUnreal Materials] [UDN Normal Maps] [DGUnreal Textures]
Static MeshesAdding To Level [Apophis 3D] Blender To Unreal [LevelDK] [Savage] [Odedge I am working on making a Blender page similar to this one. It’s main focus is teach someone the basic process of making a mesh, uv mapping it, and importing it into the editor. I need as much help as I can get as I am still new to the process.] Catalog [UT 3 Level Design] Custom Static Meshes Complete Asset Creation [Chris Albeluhn] Preparing Your Mesh [Hourences Basic] [Chris Albeluhn Advanced] [Hourences Advanced] Adding Lightmap Support [Hourences] [UDN] Maya [Apophis 3D Installing ActorX & Exporting & Grid Settings] Modular Texturing [Chris Albeluhn] Texturing [Chris Albeluhn Fire Hydrant] Grid Snapping [Chris Albeluh] Material Override [Apophis 3D] Scaling [Apophis 3D] Tips [DGUnreal]
LightingAdding to Level [Apophis 3D] [UDN] [Waylon] Colors [Wikipedia] Light Functions [Hourences] Light Maps [Chris Albeluhn] [DGUnreal] [DGUnreal vs Vertex Lighting] [Waylon] Modulated Shadows [UDN] Outdoor Lighting [Chris Albeluh Part 1] [Chris Albeluh Part 2] Vertex Lighting Tweaks [Chris Albeluhn] SoundsAmbient Sounds [Hourences] Footstep Sounds [Odedge] Overview [RC Stevens Map and PDF File] [UDN] Music [Arrangement Stevelois] [Zynthetic Basic] [Zynthetic Importing] [Zynthetic Cues] Sound Cues [UDN]
EnvironmentAssorted [Waylon Fog/Other] [Waylon Skydomes/Other] Fog [Apophis 3D Height Fog] [Hourences Assorted] [UDN Height Fog] Sky box to Sky dome [Outpt]
TerrainAdding to Level [Apophis 3D] [Hourences] [UDN] [UDN Creating] [UDN Forming] [UDN Design] Deco & Foliage Layers [Hourences] Properties [UDN] Tips [DGUnreal]
MiscellaneousCustom Characters, Weapons, & Vehicles [UT 40K] Constraints [UDN] Decals [Chris Albeluhn] [Hourences] [UDN] Enforcer Weapon Base [Stevelois] Lens Flares [UDN] Moving Geometry [Hourences] Physic Object [Hourences] [qtechnl] [UDN Physics Asset Tool] Physical Material [UDN] Real Time Reflection & Cameras [Hourences] Streaming [Hourences] [UDN] [UDN Volumes]
VolumesCull Distance [UDN] Fog [UDN] Foliage [Chris Albeluhn] [Hourences] Post Processing [Apophis 3D] [Chris Albeluhn] Water [Apophis 3D] [Hourences]
Kismet & MatineeIntroduction [AVLD] [UDN] [UDN] [UDN] Sequence Object Reference [UDN All] Examples Assorted [AVLD] [UDN] [Hourence Snippets in which you can copy and paste into the editor] [Micahpharoh YouTube vidoes covering assorted areas] Cut Scenes [Hourences] Doors [Apophis 3D] Greed Scoring Sequence [Narayana] Lifts [Apophis 3D] Necrify Effect [Spoondog Advanced] Reverse CTF [Apophis 3D] UI Scene [Hourences] Weather Change [Odedge] Matinee [UDN Cinematic Tools] [UDN Hotkeys] [UDN User Guide] Particles [Cascade]Attaching Emitters [Apophis 3D] Distributions [UDN] Editor [Hourences Basic] [UDN Advanced] [UDN] Examples [Apophis 3D Basic Fire] [Apophis 3D Adv Fire] [Musilowski Fire] [WOLD Simple Particle Effects] SubUV Emiiters [UDN]
Game ModesBot Pathing [Neocane] Darkmatch [Games Modding] DM to Greed [Odedge] Game Play Elements [Waylon] Minimaps [Cr4zyB4st4rd] Single Player [qtechnl Basic Conversations] [qtechnl Making Quests Part 1, Part 2, Part 3, Multiple Quests] [qtechnl Spawn a NPC for storytelling purposes] [qtechnl UI Scenes for a menu screen & qtechnl Importing Images for UI Scene] Warfare [Cr4zyB4st4rd] [Kantham]
OptimizingBeta Testing [Odedge] Brushes (CSG) [DGUnreal] Custom Content [DGUnreal] Overview [DGUnreal] [Evil Mr. Frank] [UDN] Subtractive vs Additive Methods [DGUnreal] [Kantham] Terrain Collision [UDN]
Releasing To The CommunityCooking for the PS3 [DGUnreal] Preparing Your Map [DGUnreal] [Hourences] [Waylon] [Waylon]
Unreal Developer’s KitCloth [raven67854 Basics Part 1 raven67854 Part 2]] Creating a UDK Game [DTS Low-Res Video DTS Hi-Res Vidoe] [Hourence/The Ball Basic process for creating an entire game] Content Creation [UDN Overview] Crowd System [raven67854 Basics] [UDN Overview] Editor Introduction [raven67854] Fluid Surface [raven67854 Basics] Fracture Meshes [Hourences] [raven67854] [UDN] Lightmass [Hourences Basics] [UDN Overview] Navigation Mesh [UDN Overview] Soft Physics [Hourences] Speed Tree [raven67854 Basics Part 1 raven67854 Part 2] Swarm Agent [UDN] Terrain [raven67854 Basics]
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