The following list are tutorials that I have found to help my mapping skills.  If you know of any level editing related tutorials or would like to submit a tutorial that I would host (credit will be given to the author), feelf ree to e-mail me. If get to the stage where I can create one that doesn’t exist, I will.

Table of Contents

General Info

Topics that cover general level design information.

The Editor

Get to know the main program of level creating.

BSP

How to create BSP to define the main areas of your map.

Material/Textures

How to create materials (textures) to place on your bsp or static meshes.

Static Meshes

How to decorate your level with static meshes (models).

Lighting

How to create different types of lighting effects to make your level stand out.

Sound

How to add sound to give your level that added depth of immersion.

Environment

How to add environmental effects (terrain, fog, ect..)

Miscellaneous

Assorted topics that don’t fit in the others.

Kismet

The visual programming language of the new engine.

Game Modes

How to add game elements to make specific game modes work well.

Optimizing

How to optimize your map so it runs well on a wide range of computers/PS3.

Realeasing to Community

Information on how to prepare your map to release to the community.

 

General Info

Topic

Where

Contents

Creating Level Overview

UDN

Covers the basic elements to a level.

UE3 FAQ

Hourences

Frequently Asked Questions.

(¯°·«èXó»·°¯)

Common Error & Bugs

Waylon

Covers technical and design bugs & errors.

Key Terms

IceCreamYou

A dictionary of modding terms.

Console Commands

Waylon

Console commands.

Scale

DGUnreal

Covers real world vs Unreal scaling.

Map Design Guide

IceCreamYou

General map design theory.

Sjosz

General map design theory.

UDN

Multiplayer map theory.

Sjosz

Specific map design theory for DM-Taron.

Modular Level Design

UDN

Covers the benefits of building levels using modular static meshes.

Plan Your Next Map

Alex G

Covers a process in planning out your map.

Top

The Editor

Topic

Where

Contents

Editor Overview

UDN

Overview of the editor.

Navigating the Editor

Waylon

Covers finding your way around the editor.

Editor Toolbar

UDN

Covers the main editor toolbar.

Toolbar-View Modes

UDN

Covers the different view modes.

Navigating the Generic Browser

Waylon

Covers finding your way around the generic browser.

Browser-Actors

UDN

Overview of the actors browser.

Browser-Generic

UDN

Overview of the generic browser.

Browser-Groups

Kantham

Covers how to use the groups browser.

UDN

Covers how to use the groups browser.

Browser-Level

UDN

Coves how to use the level browser.

Buttons & Shortcuts

UDN

Covers what different keys and shortcuts will do.

Play-In-Editor Overview

UDN

Covers the basic in using the PIE window.

Play-In-Editor Resolution

DGUnreal

Covers how to change the resolution for the PIE window.

Editing-AnimSet Editor

UDN

Covers how to use the Animset editor

Editing-Animation Compression

UDN

Covers the options available in the AnimSet Editor’s animation compression dialog.

Editing-AnimTree Editor

UDN

Covers how to use the Animation Tree editor.

Editing-Geometry Mode

UDN

Covers how to edit BSP in different ways.

Editing-Static Mesh Editor

UDN

Covers hot to use the Static Mesh editor.

Prefabs

UDN

Covers how to create prefabs.

Working with Packages

Waylon

Covers the basics in creating and working with packages.

Your First Level-Part 1

Waylon

Covers how to create a basic bsp level.

Your First Level-Part 2

Waylon

Continues the previous tutorial.

Building Maps

DGUnreal

Explains a bit about the building process.

Editor Performance

DGUnreal

Covers how different computers will run the editor.

DGUnreal

Covers how the editor performs with different operating systems and ram.

DGUnreal

Covers how your system specs will effect the performance of the editor.

DGUnreal

Covers some tips using Vista operating system.

Top

BSP/Volumes

Using BSP Brushes

UDN

Covers most of what you need to know about BSP.

Volumes-Cull Distance

UDN

Covers using cull distance volumes to help optimize your level.

Top

Materials/Textures

Topic

Where

Contents

Material Editor-Overview

UDN

Covers how to use the material editor.

Material Editor-Part 1

Hourences

Covers the basics of the material editor including build some shaders.

Material Editor-Part 2

Hourences

Covers some advanced features.

Material Editor-Part 3

Hourences

Covers even more advanced features.

Material Editor-Expressions

Hourences

Covers the most common expressions and explains what they do to the material.

Material Editor-Water Outdoor

Hourences

Covers how to create a large outdoor surface of water.

Material Editor-Water Indoor

Hourences

Covers how to create a small shallow indoor water surface.

Material Editor-Triggering Materials

Hourences

Covers how to change a material in-game.

Material Basics-Part 1

Waylon

Covers the basics of create a material.

Material Basics-Part 2

Waylon

Covers some advanced features.

Importing Textures

Waylon

Covers how to import a texture and create a basic material.

Materials

DGUnreal

Covers some tips on materials.

Textures

DGUnreal

Covers some tips on textures.

Top

Static Meshes

Topic

Where

Contents

Importing Meshes

Waylon

Covers how to import a custom static mesh into the editor.

Static Mesh Catalog

UT 3 Level Design

A pictorial catalog of all of the stock static mesh packages.

Static Mesh Tips

DGUnreal

Covers various tips on static meshes.

Top

Lighting

Topic

Where

Contents

Lighting

UDN

Covers a lot of the basics on lighting.

Lighting

Waylon

Covers basic to intermediate lighting.

Light Functions

Hourences

Covers how to create a light function (similar to projectors).

Lightmaps

Waylon

Covers what and how to adjust lightmaps.

Lightmaps

DGUnreal

Covers some tips on lightmaps.

Lightmap vs Vertex-Lighting

DGUnreal

Covers the pros and cons of each technique.

Top

Sound

Topic

Where

Contents

Sounds

UDN

Overview of different sounds actors.

Ambient Sounds

Hourences

Covers how to create different sounds in your level.

Sound Cue Editor

UDN

How to create sound cues.

Music (Stock Music)

Zynthetic

Covers how to add stock music to your level.

Music (Importing)

Zynthetic

Covers how to import custom music.

Music (Cues explanation)

Zynthetic

Covers what section of the music arrangement does what, depending on the game mode.

Top

Environment

Topic

Where

Contents

Creating & Forming Terrain

Hourences

Covers how to create and modify terrain.

Creating Terrain

UDN

Covers how to create terrain.

Forming Terrain

UDN

Covers how to manipulate and form your terrain.

Terrain Design

UDN

Covers many topics regarding terrain

Terrain Properties

UDN

Covers addition properties of terrain.

Terrain Tips

DGUnreal

Covers tips on terrain setup.

Foilage & Deco Layers

Hourences

Covers how to set up foliage and decolayers on terrains.

Foliage Volumes

Hourences

Covers how to create a foliage volume.

Water Volumes

Hourences

Covers how to create a body of water to swim in.

Fog

Hourences

Covers how to create different types of go effects.

Height Fog

UDN

Covers how to create height fog.

Height Fog & Atmosphere

Waylon

Covers how to create height fog plus other atmosphere tips.

Rain Effects

UT Modding

Covers how to create rain effects falling from the sky, on your ground and walls.

Skydomes &           Non-Playable Space

Waylon

Covers how to add a sky dome and other non-playable assets.

Skybox to a Skydome

Outpt

Covers how to convert skyboxes into sky domes.

Top

Miscellaneous

Topic

Where

Contents

Decals

Hourences

Covers how to create decal actor (adding damage, graffiti, tracks and other effects).

UDN

Covers everything you need to know about decals.

Emitters attached to Lifts

UT Modding

Covers how to attack emitters to a vertical lift.

Particle Editor-Basics

Hourences

Covers the basics in creating a smoke particle.

Physic Object

UT Modding

Covers how to create an object with physics.

Real Time Reflections & Cameras

Hourences

Covers how to create a basic real time reflection/camera.

Moving Geometry

Hourences

Covers how to create different types of movers (triggered object, elevators & doors, and a looping mover).

PC & PS3 Compatibility

DGUnreal

Covers some tips regarding older video cards and the PS3.

Top

Kismet

Topic

Where

Contents

Introduction

AVLD

Covers the main components and navigation through Kismet.

Actions

AVLD

Covers how to create various “Actions”.

Conditions

AVLD

Covers how to create various “Conditions”.

Variables

AVLD

Covers how to create various “Variables”.

Events

AVLD

Covers how to create various “Events”.

Applying Kismet

AVLD

Covers how to create setups of common arrangements.

Examples

UDN

Covers so examples of what Kismet can do.

Overview

UDN

Covers how to use Kismet.

Reference

UDN

Covers the different types of Sequence Objects.

Example

UDN

Covers how to create a light that can be turned on and off.

Top

Game Modes

Topic

Where

Contents

Gameplay Elements

Waylon

Covers how to setup your level with various game play elements.

Bot Pathing

Neocane

Covers the basics of bot pathing your level.

UDN

Covers how to bot path your level.

Warfare

Kantham

Covers how to setup your level for the warfare game mode.

Top

Optimizing

Topic

Where

Contents

Level Optimization Overview

UDN

Covers different techniques to optimize your level.

Optimizing Techniques

Evil Mr. Frank

Covers various techniques to optimize your level.

Subtractive vs Additve Build Times

Kantham

The reason why you shouldn’t use a subtractive based map.

Additive vs Subtractive Mode

DGUnreal

Pros and cons of each mode

Collision

DGUnreal

Covers some tips on collision.

UDN

Overview on using collision.

CSG (Brushes)

DGUnreal

Covers some tips on optimizing your brushes.

Custom Content