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The following list are tutorials that I have found to help my mapping skills. If you know of any level editing related tutorials or would like to submit a tutorial that I would host (credit will be given to the author), feelf ree to e-mail me. If get to the stage where I can create one that doesn’t exist, I will.
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Table of Contents
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General Info
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Topics that cover general level design information.
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The Editor
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Get to know the main program of level creating.
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BSP
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How to create BSP to define the main areas of your map.
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Material/Textures
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How to create materials (textures) to place on your bsp or static meshes.
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Static Meshes
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How to decorate your level with static meshes (models).
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Lighting
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How to create different types of lighting effects to make your level stand out.
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Sound
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How to add sound to give your level that added depth of immersion.
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Environment
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How to add environmental effects (terrain, fog, ect..)
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Miscellaneous
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Assorted topics that don’t fit in the others.
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Kismet
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The visual programming language of the new engine.
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Game Modes
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How to add game elements to make specific game modes work well.
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Optimizing
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How to optimize your map so it runs well on a wide range of computers/PS3.
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Realeasing to Community
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Information on how to prepare your map to release to the community.
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General Info
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Topic
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Where
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Contents
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Creating Level Overview
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UDN
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Covers the basic elements to a level.
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UE3 FAQ
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Hourences
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Frequently Asked Questions.
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(¯°·«èXó»·°¯)
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Common Error & Bugs
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Waylon
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Covers technical and design bugs & errors.
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Key Terms
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IceCreamYou
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A dictionary of modding terms.
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Console Commands
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Waylon
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Console commands.
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Scale
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DGUnreal
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Covers real world vs Unreal scaling.
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Map Design Guide
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IceCreamYou
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General map design theory.
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Sjosz
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General map design theory.
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UDN
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Multiplayer map theory.
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Sjosz
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Specific map design theory for DM-Taron.
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Modular Level Design
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UDN
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Covers the benefits of building levels using modular static meshes.
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Plan Your Next Map
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Alex G
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Covers a process in planning out your map.
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Top
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The Editor
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Topic
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Where
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Contents
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Editor Overview
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UDN
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Overview of the editor.
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Navigating the Editor
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Waylon
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Covers finding your way around the editor.
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Editor Toolbar
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UDN
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Covers the main editor toolbar.
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Toolbar-View Modes
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UDN
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Covers the different view modes.
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Navigating the Generic Browser
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Waylon
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Covers finding your way around the generic browser.
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Browser-Actors
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UDN
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Overview of the actors browser.
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Browser-Generic
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UDN
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Overview of the generic browser.
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Browser-Groups
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Kantham
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Covers how to use the groups browser.
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UDN
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Covers how to use the groups browser.
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Browser-Level
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UDN
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Coves how to use the level browser.
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Buttons & Shortcuts
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UDN
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Covers what different keys and shortcuts will do.
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Play-In-Editor Overview
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UDN
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Covers the basic in using the PIE window.
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Play-In-Editor Resolution
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DGUnreal
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Covers how to change the resolution for the PIE window.
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Editing-AnimSet Editor
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UDN
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Covers how to use the Animset editor
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Editing-Animation Compression
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UDN
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Covers the options available in the AnimSet Editor’s animation compression dialog.
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Editing-AnimTree Editor
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UDN
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Covers how to use the Animation Tree editor.
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Editing-Geometry Mode
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UDN
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Covers how to edit BSP in different ways.
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Editing-Static Mesh Editor
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UDN
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Covers hot to use the Static Mesh editor.
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Prefabs
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UDN
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Covers how to create prefabs.
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Working with Packages
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Waylon
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Covers the basics in creating and working with packages.
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Your First Level-Part 1
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Waylon
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Covers how to create a basic bsp level.
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Your First Level-Part 2
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Waylon
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Continues the previous tutorial.
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Building Maps
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DGUnreal
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Explains a bit about the building process.
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Editor Performance
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DGUnreal
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Covers how different computers will run the editor.
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DGUnreal
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Covers how the editor performs with different operating systems and ram.
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DGUnreal
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Covers how your system specs will effect the performance of the editor.
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DGUnreal
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Covers some tips using Vista operating system.
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Top
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BSP/Volumes
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Using BSP Brushes
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UDN
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Covers most of what you need to know about BSP.
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Volumes-Cull Distance
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UDN
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Covers using cull distance volumes to help optimize your level.
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Top
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Materials/Textures
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Topic
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Where
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Contents
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Material Editor-Overview
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UDN
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Covers how to use the material editor.
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Material Editor-Part 1
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Hourences
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Covers the basics of the material editor including build some shaders.
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Material Editor-Part 2
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Hourences
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Covers some advanced features.
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Material Editor-Part 3
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Hourences
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Covers even more advanced features.
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Material Editor-Expressions
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Hourences
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Covers the most common expressions and explains what they do to the material.
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Material Editor-Water Outdoor
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Hourences
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Covers how to create a large outdoor surface of water.
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Material Editor-Water Indoor
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Hourences
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Covers how to create a small shallow indoor water surface.
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Material Editor-Triggering Materials
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Hourences
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Covers how to change a material in-game.
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Material Basics-Part 1
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Waylon
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Covers the basics of create a material.
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Material Basics-Part 2
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Waylon
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Covers some advanced features.
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Importing Textures
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Waylon
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Covers how to import a texture and create a basic material.
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Materials
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DGUnreal
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Covers some tips on materials.
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Textures
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DGUnreal
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Covers some tips on textures.
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Top
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Static Meshes
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Topic
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Where
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Contents
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Importing Meshes
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Waylon
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Covers how to import a custom static mesh into the editor.
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Static Mesh Catalog
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UT 3 Level Design
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A pictorial catalog of all of the stock static mesh packages.
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Static Mesh Tips
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DGUnreal
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Covers various tips on static meshes.
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Top
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Lighting
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Topic
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Where
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Contents
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Lighting
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UDN
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Covers a lot of the basics on lighting.
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Lighting
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Waylon
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Covers basic to intermediate lighting.
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Light Functions
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Hourences
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Covers how to create a light function (similar to projectors).
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Lightmaps
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Waylon
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Covers what and how to adjust lightmaps.
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Lightmaps
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DGUnreal
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Covers some tips on lightmaps.
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Lightmap vs Vertex-Lighting
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DGUnreal
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Covers the pros and cons of each technique.
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Top
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Sound
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Topic
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Where
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Contents
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Sounds
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UDN
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Overview of different sounds actors.
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Ambient Sounds
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Hourences
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Covers how to create different sounds in your level.
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Sound Cue Editor
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UDN
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How to create sound cues.
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Music (Stock Music)
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Zynthetic
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Covers how to add stock music to your level.
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Music (Importing)
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Zynthetic
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Covers how to import custom music.
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Music (Cues explanation)
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Zynthetic
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Covers what section of the music arrangement does what, depending on the game mode.
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Top
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Environment
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Topic
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Where
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Contents
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Creating & Forming Terrain
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Hourences
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Covers how to create and modify terrain.
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Creating Terrain
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UDN
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Covers how to create terrain.
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Forming Terrain
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UDN
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Covers how to manipulate and form your terrain.
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Terrain Design
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UDN
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Covers many topics regarding terrain
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Terrain Properties
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UDN
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Covers addition properties of terrain.
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Terrain Tips
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DGUnreal
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Covers tips on terrain setup.
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Foilage & Deco Layers
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Hourences
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Covers how to set up foliage and decolayers on terrains.
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Foliage Volumes
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Hourences
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Covers how to create a foliage volume.
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Water Volumes
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Hourences
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Covers how to create a body of water to swim in.
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Fog
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Hourences
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Covers how to create different types of go effects.
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Height Fog
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UDN
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Covers how to create height fog.
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Height Fog & Atmosphere
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Waylon
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Covers how to create height fog plus other atmosphere tips.
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Rain Effects
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UT Modding
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Covers how to create rain effects falling from the sky, on your ground and walls.
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Skydomes & Non-Playable Space
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Waylon
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Covers how to add a sky dome and other non-playable assets.
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Skybox to a Skydome
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Outpt
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Covers how to convert skyboxes into sky domes.
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Top
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Miscellaneous
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Topic
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Where
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Contents
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Decals
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Hourences
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Covers how to create decal actor (adding damage, graffiti, tracks and other effects).
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UDN
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Covers everything you need to know about decals.
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Emitters attached to Lifts
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UT Modding
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Covers how to attack emitters to a vertical lift.
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Particle Editor-Basics
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Hourences
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Covers the basics in creating a smoke particle.
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Physic Object
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UT Modding
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Covers how to create an object with physics.
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Real Time Reflections & Cameras
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Hourences
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Covers how to create a basic real time reflection/camera.
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Moving Geometry
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Hourences
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Covers how to create different types of movers (triggered object, elevators & doors, and a looping mover).
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PC & PS3 Compatibility
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DGUnreal
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Covers some tips regarding older video cards and the PS3.
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Top
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Kismet
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Topic
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Where
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Contents
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Introduction
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AVLD
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Covers the main components and navigation through Kismet.
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Actions
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AVLD
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Covers how to create various “Actions”.
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Conditions
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AVLD
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Covers how to create various “Conditions”.
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Variables
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AVLD
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Covers how to create various “Variables”.
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Events
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AVLD
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Covers how to create various “Events”.
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Applying Kismet
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AVLD
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Covers how to create setups of common arrangements.
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Examples
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UDN
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Covers so examples of what Kismet can do.
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Overview
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UDN
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Covers how to use Kismet.
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Reference
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UDN
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Covers the different types of Sequence Objects.
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Example
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UDN
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Covers how to create a light that can be turned on and off.
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Top
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Game Modes
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Topic
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Where
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Contents
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Gameplay Elements
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Waylon
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Covers how to setup your level with various game play elements.
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Bot Pathing
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Neocane
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Covers the basics of bot pathing your level.
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UDN
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Covers how to bot path your level.
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Warfare
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Kantham
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Covers how to setup your level for the warfare game mode.
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Top
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Optimizing
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Topic
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Where
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Contents
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Level Optimization Overview
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UDN
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Covers different techniques to optimize your level.
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Optimizing Techniques
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Evil Mr. Frank
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Covers various techniques to optimize your level.
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Subtractive vs Additve Build Times
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Kantham
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The reason why you shouldn’t use a subtractive based map.
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Additive vs Subtractive Mode
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DGUnreal
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Pros and cons of each mode
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Collision
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DGUnreal
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Covers some tips on collision.
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UDN
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Overview on using collision.
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CSG (Brushes)
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DGUnreal
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Covers some tips on optimizing your brushes.
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Custom Content
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